ソースコードも意外と短い。
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#include "opencv2_core.hpp"
#include "opencv2_imgproc.hpp"
#include "opencv2_imgproc_imgproc_c.h"
#include "opencv2_imgcodecs.hpp"
#include "opencv2_photo.hpp"
#include <iostream>
#include <fstream>
#include <string>
using namespace cv;
using namespace std;
//Read points from text file
vector<Point2f> readPoints(string pointsFileName){
vector<Point2f> points;
ifstream ifs (pointsFileName.c_str());
float x, y;
int count = 0;
while(ifs >> x >> y)
{
points.push_back(Point2f(x,y));
}
return points;
}
// Apply affine transform calculated using srcTri and dstTri to src
void applyAffineTransform(Mat &warpImage, Mat &src, vector<Point2f> &srcTri, vector<Point2f> &dstTri)
{
// Given a pair of triangles, find the affine transform.
Mat warpMat = getAffineTransform( srcTri, dstTri );
// Apply the Affine Transform just found to the src image
warpAffine( src, warpImage, warpMat, warpImage.size(), INTER_LINEAR, BORDER_REFLECT_101);
}
// Calculate Delaunay triangles for set of points
// Returns the vector of indices of 3 points for each triangle
static void calculateDelaunayTriangles(Rect rect, vector<Point2f> &points, vector< vector<int> > &delaunayTri){
// Create an instance of Subdiv2D
Subdiv2D subdiv(rect);
// Insert points into subdiv
for( vector<Point2f>::iterator it = points.begin(); it != points.end(); it++)
subdiv.insert(*it);
vector<Vec6f> triangleList;
subdiv.getTriangleList(triangleList);
vector<Point2f> pt(3);
vector<int> ind(3);
for( size_t i = 0; i < triangleList.size(); i++ )
{
Vec6f t = triangleList[i];
pt[0] = Point2f(t[0], t[1]);
pt[1] = Point2f(t[2], t[3]);
pt[2] = Point2f(t[4], t[5 ]);
if ( rect.contains(pt[0]) && rect.contains(pt[1]) && rect.contains(pt[2])){
for(int j = 0; j < 3; j++)
for(size_t k = 0; k < points.size(); k++)
if(abs(pt[j].x - points[k].x) < 1.0 && abs(pt[j].y - points[k].y) < 1)
ind[j] = k;
delaunayTri.push_back(ind);
}
}
}
// Warps and alpha blends triangular regions from img1 and img2 to img
void warpTriangle(Mat &img1, Mat &img2, vector<Point2f> &t1, vector<Point2f> &t2)
{
Rect r1 = boundingRect(t1);
Rect r2 = boundingRect(t2);
// Offset points by left top corner of the respective rectangles
vector<Point2f> t1Rect, t2Rect;
vector<Point> t2RectInt;
for(int i = 0; i < 3; i++)
{
t1Rect.push_back( Point2f( t1[i].x - r1.x, t1[i].y - r1.y) );
t2Rect.push_back( Point2f( t2[i].x - r2.x, t2[i].y - r2.y) );
t2RectInt.push_back( Point(t2[i].x - r2.x, t2[i].y - r2.y) ); // for fillConvexPoly
}
// Get mask by filling triangle
Mat mask = Mat::zeros(r2.height, r2.width, CV_32FC3);
fillConvexPoly(mask, t2RectInt, Scalar(1.0, 1.0, 1.0), 16, 0);
// Apply warpImage to small rectangular patches
Mat img1Rect;
img1(r1).copyTo(img1Rect);
Mat img2Rect = Mat::zeros(r2.height, r2.width, img1Rect.type());
applyAffineTransform(img2Rect, img1Rect, t1Rect, t2Rect);
multiply(img2Rect,mask, img2Rect);
multiply(img2(r2), Scalar(1.0,1.0,1.0) - mask, img2(r2));
img2(r2) = img2(r2) + img2Rect;
}
int main( int argc, char** argv)
{
//Read input images
string filename1 = "ted_cruz.jpg";
string filename2 = "donald_trump.jpg";
Mat img1 = imread(filename1);
Mat img2 = imread(filename2);
Mat img1Warped = img2.clone();
//Read points
vector<Point2f> points1, points2;
points1 = readPoints(filename1 + ".txt");
points2 = readPoints(filename2 + ".txt");
//convert Mat to float data type
img1.convertTo(img1, CV_32F);
img1Warped.convertTo(img1Warped, CV_32F);
// Find convex hull
vector<Point2f> hull1;
vector<Point2f> hull2;
vector<int> hullIndex;
convexHull(points2, hullIndex, false, false);
for(int i = 0; i < hullIndex.size(); i++)
{
hull1.push_back(points1[hullIndex[i]]);
hull2.push_back(points2[hullIndex[i]]);
}
// Find delaunay triangulation for points on the convex hull
vector< vector<int> > dt;
Rect rect(0, 0, img1Warped.cols, img1Warped.rows);
calculateDelaunayTriangles(rect, hull2, dt);
// Apply affine transformation to Delaunay triangles
for(size_t i = 0; i < dt.size(); i++)
{
vector<Point2f> t1, t2;
// Get points for img1, img2 corresponding to the triangles
for(size_t j = 0; j < 3; j++)
{
t1.push_back(hull1[dt[i][j]]);
t2.push_back(hull2[dt[i][j]]);
}
warpTriangle(img1, img1Warped, t1, t2);
}
// Calculate mask
vector<Point> hull8U;
for(int i = 0; i < hull2.size(); i++)
{
Point pt(hull2[i].x, hull2[i].y);
hull8U.push_back(pt);
}
Mat mask = Mat::zeros(img2.rows, img2.cols, img2.depth());
fillConvexPoly(mask,&hull8U[0], hull8U.size(), Scalar(255,255,255));
// Clone seamlessly.
Rect r = boundingRect(hull2);
Point center = (r.tl() + r.br()) / 2;
Mat output;
img1Warped.convertTo(img1Warped, CV_8UC3);
seamlessClone(img1Warped,img2, mask, center, output, NORMAL_CLONE);
imwrite("output.jpg", output);
//imshow("Face Swapped", output);
//waitKey(0);
//destroyAllWindows();
return 1;
}
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